March 4, 2014
iPhone Engine
I’m in the process of developing a lightweight 2D game engine for the iPhone, built entirely in Objective-C. This project will be the basis for my honor’s thesis, to be written and submitted by the end of the Spring 2014 semester.
The purpose of this development blog is to document the progress of the engine and discuss some of the issues that came up during development and how I resolved them. Eventually, I’d like the engine to be functional enough that I can open source it and make it even better. Currently, I have a working engine, but am scrapping it in favor of this new design using the Entity Component System model.