August 14, 2014
Engine Enhancements and Refactoring
I have been developing a Breakout clone to test out the Swift engine. Most of it has worked as expected, and the parts that have not have been refined to do exactly what I wanted.
iPhone Application Development
August 14, 2014
I have been developing a Breakout clone to test out the Swift engine. Most of it has worked as expected, and the parts that have not have been refined to do exactly what I wanted.
August 5, 2014
I have completed everything necessary to consider the Swift engine to be in a solid alpha stage. I will now shift my focus from developing the engine primarily to developing a game on the engine. As I discover features I wish the engine had, I will add them to the engine.
August 1, 2014
I’ve been diligently working on the Swift engine and tracking progress and todos using GitHub’s issue tracker. Head over there to see what I’m working on! When I have some time or take a break, I’ll come back here and post about what I’ve been doing.
July 28, 2014
I have modified the code to be compatible with Xcode 6 Beta 4 and finished implementing the simple physics system. I have not thoroughly tested it yet, but it appears to be stable enough. The next thing to implement is basic input handlers, although that will be handled game side rather than engine side.
July 12, 2014
I have decided to cut out SpriteKit for collisions and use it only for rendering. In place of SK Physics, I will reimplement the physics and collision system from the Objective-C engine. I am taking this opportunity to refine my algorithm and make some necessary optimizations.