September 12, 2015
RePete
I’ve release an early access version of my game, but it has been moved from iPhone to PC (Windows, Mac, and Linux). Check it out if you are interested! I hope to port it back to iPhone soon. View the game on itch.io
iPhone Application Development
September 12, 2015
I’ve release an early access version of my game, but it has been moved from iPhone to PC (Windows, Mac, and Linux). Check it out if you are interested! I hope to port it back to iPhone soon. View the game on itch.io
August 14, 2014
I have been developing a Breakout clone to test out the Swift engine. Most of it has worked as expected, and the parts that have not have been refined to do exactly what I wanted.
August 5, 2014
I have completed everything necessary to consider the Swift engine to be in a solid alpha stage. I will now shift my focus from developing the engine primarily to developing a game on the engine. As I discover features I wish the engine had, I will add them to the engine.
August 1, 2014
I’ve been diligently working on the Swift engine and tracking progress and todos using GitHub’s issue tracker. Head over there to see what I’m working on! When I have some time or take a break, I’ll come back here and post about what I’ve been doing.
July 28, 2014
I have modified the code to be compatible with Xcode 6 Beta 4 and finished implementing the simple physics system. I have not thoroughly tested it yet, but it appears to be stable enough. The next thing to implement is basic input handlers, although that will be handled game side rather than engine side.